And while not directly tied to that engine, man that opening cutscene is still so sweet. While the Unleashed mod for Generations is well praised, it's still nice to see what the original game engine was capable of. Separately, Eggmanland is at 4:47:29, and the final boss (along with the best stupidest thing in the game) at 5:15:20 To save trawling through an admittedly 5 hour video, for the daytime stages - the main highlight of the game - the timestamps are as follows (tweaked in places from the video's own suggestions): It's astonishing how well this game holds up visually, a dozen years later. Sonic Unleashed, emulated in RPCS3, running at 4K (though not entirely smoothly, true to the game I suppose). The algorithm decides to drop this in my lap, and it is quite something. Amidst the blue blur's success at the box office, I've been going through a bunch of Sonic content on youtube.
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